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"In Chess, as it is played by masters, chance is practically eliminated" (Emanuel Lasker)

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    I want to propose a possible new type of chess clock and scoring system during a game, that can be used for chess and other abstract strategy games. The format is used to make a game more TV friendly. It works as follows:
    1. Players are given a base total time during a match, say 10 minutes. The time starts at 5 minutes (half-way point). The first player subtracts time from the clock. The second player adds time to the clock. If clock ends up hitting 0 seconds, the second player wins. If the clock ends up hitting 10 minutes, the first player wins. This is the basics. But there are a few other things (see below). Also the time for a game, and so on, would vary depending on the game.
    1a. You could also handicap or play balance games by a version of the pie rule, where the player sets the timer on one side or another, and the second player then decides what side to play (time-slice pie-rule).
    1b. Players can also be given a set number of time outs during a match that give them a 5 minute time block to think about a position.
    1c. In case where score is tied, when draw happens (position is judged by ref that the position is a draw position), then if clock is less than 5 minutes, second player wins tiebreaker. If it is greater than 5 minutes, then first player wins the tiebreaker points.
    2. If a player takes longer than one minute to make a move, their opponent scores a point. If a game ends in a draw, the player who has the most points scores the match points (these are number of points players score for the multiple game match) for getting a draw, and their opponent gets nothing (I would suggest 1 point for a draw, 2 points for a win here). In case where players loses match points for a draw, the player with less points would end up losing the match points. If it is a gain in points, then a player with the most game points would win match points.
    3. A doubling cube can also be used here. Player who controls the doubling cube would double the cube at the end of their turn, as part of it. Doing this still costs them time. The other player must either accept the doubling cube with new value or resigns.
    4. Another optional thing that can be added is that, no matter what is going on in the match, if a player scores 5 consecutive points in a row during their opponent's turn, they win the game. [This is an edit/update over the original post]

    What this scoring system does is set up a way to measure the game that is easy to follow for someone who doesn't play chess or whatever game. The scoring system and layout resembles football (either European or American), with a field position angle that gives a quick read out. The game would play a bit like boxing also, where you can win on points, or there is a knockout punch (checkmate in chess).

    Any comments here?