This document is based upon Aaron Dalton's Rubics document. This document is meant to come up with a more scientific way of determining the “abstractness” of a game. Games are evaluated and rated by the criteria below, and the total of all the categories is added together to create an “Abstractness rating”. Here is how this works:
This system accomplishes a number of things:
Note that randomization of setup is accounted for in the next section. This section only applies to random elements that occur when players are taking their turns.
Abstract strategy games are noted for their simplicity (as is noted by the statement, “A minute to learn, a lifetime to master”). Typically rules get longer due to theming. To account for this rules length is measured in the form of the number of pages the rules take. A page of rules is considered to be in Times News Roman text font, size 8, and on 8.5” by 11” paper. Strategy tips and game variants are excluded from the rules length.
Rules stability here refer doesn't refer to a game having different phases, or pieces changing their functions during game given the context. These would be accounted for in the normal rules. Rules stability refers to rules being “hacked” or changed during the game so that new rules that aren't part of the set of rules at the start is what is referred to here. Games like Nomic and Lemma are noted for this, as are collectable card games like Magic: The Gathering. If players have different rules governing their pieces during a game, this doesn't count.
For what it's worth, here are some sample scores with no weighting:
Game | Info | Random Elements | Luck | Skills | Turns | Players | Simplicity | Rules Stability | IAR |
---|---|---|---|---|---|---|---|---|---|
Oware (Mancala family) | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Homeworlds (2 players) | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 |
Pulling Strings | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 |
Icehouse (2 players) | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 2 |
Chess | 0 | 0 | 0-.5 | 0 | 0 | 0 | 0 | 0 | 0-.5 |
Bughouse | 0 | 0 | 0 | 0 | 0 | .5 | 0 | 0 | .5 |
Chess960 | 0 | 0 | .5-1 | 0 | 0 | 0 | 0 | 0 | .5-1 |
Kriegspiel | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Stratego | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Chinese Checkers (2-6 players) | 0 | 0 | 0 | 0 | 0 | 0-3 | 0 | 0 | 0-3 |
Nomic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 3 |
Backgammon | 0 | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 3 |
Poker | 1+ | 1 | 2 | 1 | 0 | 0+ | 0 | 0 | 6+ |
Note: Nomic is included as an example, and is not an IAGO abstract strategy game. Also, Oware is a games in the Mancala family of games.
Regarding luck: Same comments on first-player selection as above. I also think state 3 is superfluous. It is the exact same as 2. — 2007/11/14 08:14
3 is not superfluous, and not the same as 2. It is the difference between backgammon and a wargame. If you have a game where the results of action are determined AFTER player does them, in a random way, it has greater uncertainty than before, thus has a higher degree of luck. If you like, you can give it the same rating as current 2, but it is a different animal completely. Let me know if you want it to have the same rating. If it is the same, 2. can be rewritten to do both. However, I will add that opens the door for simple wargames coming in, if you allow for there not to be a difference, and they have the same rating. Also included are games where cards are drawn and so on. This is the lowest level of uncertainty and highest luck level. Diceland would end up fitting here.
Randomness of side selection has been consolidated. — Rich Hutnik 2007/11/14 I reduced the values for numbers of sides, giving 5 players 2.5 rating – Rich Hutnik 2007/11/18
I raised the values for luck after an action is performed to 2.5. I consider this a greater deviation from determinism than a game where luck happens before you perform your action. Because of this, it needed to be raised – Rich Hutnik 2007/11/18
The criteria used for Simplicity (number of pages) is objective but not very useful. A better measure, even if harder to get the exact number, is the atomic ideas, or meta rules it uses and combines (like has movement, uses captures, pieces can drop, how many ways to win a match…) – João Pedro Neto 2007/12/09
::Number of pages is bad. Please consider number of letters and specify the language. The elderly can't read font size 8. Diagrams shouldn't be counted at all - make them really small and use a microscope. Just a joke, but did you get the point? Inch is pretty American. Civilized nations use centimetres. –Omweso Freak 2007/12/11
:::Number of pages isn't a good measure, but it is a quick method, and about the best way to do it now. For those outside of the United States, please translate measurement into centimeters. In this context, simplicity has replaced “abstractness” which no objective measure for it. Because simplicity is used to replace “abstractness” as a measure, the rules don't apply to play mechanics, but elements relating to theming. If pages are to be replaced, they should be replaced with a measure for measure how much the rules tie to theme. – Rich Hutnik 2007/12/24
I must disagree with point 1 of the Stability criteria if that means ruling out games with different and dynamic game phases (that is included at my interpretation of “rule changes at player's control”). Abstract games where any player can control the change of game phase by making some specific action is as pure as any other abgame (even if not very used by abgame designers) – João Pedro Neto 2007/12/09
::I agree with João Pedro Neto. Examples: Nine Men's Morris (the Flying Pieces Rule), Bao Lakiswahili. –Omweso Freak 2007/12/11
Rules stability is for games like Nomic, Lemma, or Collectable Card Game style games, where rules get “hacked” during play. It is not for where players control phases that are defined during game, but the game rules get hacked during the game. Rules stability is a criterion that will almost always be zero, but can occationally pop up, so it is accounted for. Also rules hack games are allowed in IAGO, just care needs to make sure that the rules hacks don't cause a game to stop being an IAGO abstract strategy game. – Rich Hutnik 2007/12/10
::I see, but could you make it clearer in your document, too. –Omweso Freak 2007/12/11
Note the rules have been updated. The stability of rules is meant as a “closure” mechanism to prevent the IAR from becoming warped for a game. – Rich Hutnik 2007/12/15