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Proposed Rubrics for Game Acceptance

The purpose of this document is to provide an alternative method for determining a game's “abstractness.” It attempts to break down the abstract and subjective nature of this definition into discrete, as-objective-as-possible chunks. The underlying assumption is that games lie on a continuum. Certainly there are “pure” abstracts, but, as has been noted, there are other games that are obviously not “pure,” yet are considered by many as abstracts. To reduce arbitrariness as much as possible, a system of rubrics is proposed. Here is how this works:

This system accomplishes a number of things:

  1. It moves the arbitrary decision-making higher up the process. Scoring games should be objective and mechanical.
  2. It keeps discussion and debate focused on principles and not individual games.
  3. Depending on the threshold, games that slightly deviate from the so-called “pure” can still be accepted if they adhere closely in other categories.
  4. Consequently, the idea of “standard” and “non-standard” categories is done away with. Either it's in or it's out.

Feedback and refinement are warmly welcomed! This is still a work in progress. Let's get to it!

The Rubrics

Perfect Information

Randomness

Luck

Skills Required

I'm having a hard time coming up with clearer language for the first point.

Turns

Number of Players

Rules

While I appreciate the role of such a category, certain standards will have to be adopted (page size, fonts, margins, etc…). This will be a challenge.

Components (low weighting)

Miscellaneous Points

Sample Scores

For what it's worth, here are some sample scores with no weighting:

Game Info Random Luck Skills Turns Players Rules Components TOTAL
Chess 0 0 0 0 0 0 0 1? 1
Backgammon 0 1 2 0 0 0 0 0? 3
Homeworlds 0 0 0 0 0 0 1 2 3
Poker 1+ 1 2 1 0 0+ 0 1 6+
Pulling Strings 0 0 0 0 1 0 0 3? 4
Mancala 0 0 0 0 0 0 0 0 0