The purpose of this document is to provide an alternative method for determining a game's “abstractness.” It attempts to break down the abstract and subjective nature of this definition into discrete, as-objective-as-possible chunks. The underlying assumption is that games lie on a continuum. Certainly there are “pure” abstracts, but, as has been noted, there are other games that are obviously not “pure,” yet are considered by many as abstracts. To reduce arbitrariness as much as possible, a system of rubrics is proposed. Here is how this works:
This system accomplishes a number of things:
Feedback and refinement are warmly welcomed! This is still a work in progress. Let's get to it!
I'm having a hard time coming up with clearer language for the first point.
While I appreciate the role of such a category, certain standards will have to be adopted (page size, fonts, margins, etc…). This will be a challenge.
For what it's worth, here are some sample scores with no weighting:
Game | Info | Random | Luck | Skills | Turns | Players | Rules | Components | TOTAL |
---|---|---|---|---|---|---|---|---|---|
Chess | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1? | 1 |
Backgammon | 0 | 1 | 2 | 0 | 0 | 0 | 0 | 0? | 3 |
Homeworlds | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 |
Poker | 1+ | 1 | 2 | 1 | 0 | 0+ | 0 | 1 | 6+ |
Pulling Strings | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 3? | 4 |
Mancala | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |